New Active Perks Part 1 Dash and Jump Boots | Gunner | Hazard 5 | Coop | DRG

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Deep Rock Galactic (PC Steam)
Update 28 Hotfix 2

Featured

🟦 Dash [Active] – Double-Tap Sprint for a temporary burst of movement speed
🟦 Jump Boots [Active] – Jump at the top of your apex to get an extra vertical boost

Hazard 5 – Elimination 3/3 – Multiplayer
Crystalline Caverns

Gunner

Primary “Lead Storm” Powered Minigun
➊ Improved Motor (+4 Rate of Fire, +Faster Stabilization)
➋ High Velocity Rounds (+2 Damage)
➌ Blowthrough Rounds (+1 Max Penetrations)
➍ Magnetic Bearings (+3 Spindown Time)
➎ Hot Bullets (50% Damage As Fire Damage While Barrels Are Hot)
➏ Unstable Lead Storm (+5 Damage, Can’t Move While Shooting)

Secondary “Bulldog” Heavy Revolver
➊ Quickfire Ejector (-0.4s Reload Time)
➋ Floating Barrel (x0.2 spread per shot)
➌ Hollow-Point Bullets (+50% Damage vs. Weakpoints)
➍ High Velocity Rounds (+15 Damage)
➎ Dead-Eye (No Accuracy Penalty From Moving)
➏ Balanced Feather Trigger (+4 Rate Of Fire, +150% Recoil)

Shield
➊ Streamlined Integrity Check (-1s cooldown)
➋ Larger Capacitors (+1.5 Duration)
➌ Improved Efficiency (+1.5s Duration)

Passive & Active
🟥 Strong Arm IV (Throw flares 50% further, heavy objects 20% further)
🟥 Vampire IV (+5HP per melee kill vs. medium or larger enemies)
🟥 Second Wind IV (20% Sprint speed after sprinting for 4 secs)
🟦 Dash IV [Active] – Double-Tap Sprint for a temporary burst of movement speed
🟦 Jump Boots IV [Active] – Jump at the top of your apex to get an extra vertical boost

⦿ Pickaxe +1 Area Of Effect
⦿ Incendiary

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