Deep Rock Galactic (PC Steam)
Update 28 Hotfix 2
Featured
π¦ Dash [Active] – Double-Tap Sprint for a temporary burst of movement speed
π¦ Jump Boots [Active] – Jump at the top of your apex to get an extra vertical boost
Hazard 5 – Elimination 3/3 – Multiplayer
Crystalline Caverns
Gunner
Primary “Lead Storm” Powered Minigun
β Improved Motor (+4 Rate of Fire, +Faster Stabilization)
β High Velocity Rounds (+2 Damage)
β Blowthrough Rounds (+1 Max Penetrations)
β Magnetic Bearings (+3 Spindown Time)
β Hot Bullets (50% Damage As Fire Damage While Barrels Are Hot)
β Unstable Lead Storm (+5 Damage, Can’t Move While Shooting)
Secondary “Bulldog” Heavy Revolver
β Quickfire Ejector (-0.4s Reload Time)
β Floating Barrel (x0.2 spread per shot)
β Hollow-Point Bullets (+50% Damage vs. Weakpoints)
β High Velocity Rounds (+15 Damage)
β Dead-Eye (No Accuracy Penalty From Moving)
β Balanced Feather Trigger (+4 Rate Of Fire, +150% Recoil)
Shield
β Streamlined Integrity Check (-1s cooldown)
β Larger Capacitors (+1.5 Duration)
β Improved Efficiency (+1.5s Duration)
Passive & Active
π₯ Strong Arm IV (Throw flares 50% further, heavy objects 20% further)
π₯ Vampire IV (+5HP per melee kill vs. medium or larger enemies)
π₯ Second Wind IV (20% Sprint speed after sprinting for 4 secs)
π¦ Dash IV [Active] – Double-Tap Sprint for a temporary burst of movement speed
π¦ Jump Boots IV [Active] – Jump at the top of your apex to get an extra vertical boost
β¦Ώ Pickaxe +1 Area Of Effect
β¦Ώ Incendiary